Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. Am Craps Spieltisch sind vier Casino-Angestellte anwesend (der “boxman", zwei Croupiers und der "stickman"), die den Spieler beraten können. Das Spiel: Der ". Craps ist ein reines Glücksspiel, da alles vom Würfel und den gewürfelten Zahlen abhängt. In diesem Spiel setzen Spieler Einsätze auf die Augensumme zweier.
Craps Regeln 🎲 Anleitung mit Come Out Roll, Don't Pass und mehrCraps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre Craps ist ein reines Glücksspiel, da alles vom Würfel und den gewürfelten Zahlen abhängt. In diesem Spiel setzen Spieler Einsätze auf die Augensumme zweier.
Craps Spiel Craps Betting Terms VideoCraps Regeln - einfache Erklärung
Leider scheint das Tipico Casino Craps Spiel die Wettanbieter Aktien KapazitГten zu haben, wГre natГrlich ein mГglichst groГer Craps Spiel ein Segen! - Beliebteste SpieleDiese Einsätze wetten also gegen die Würfel.
If either pays , that cuts the edge in half to 2. Winners are paid If you bet on 2 the next roll must be 2. If you bet on 12, the next roll must be All other numbers lose.
If you bet on 3 the next roll must be 3, and if you bet on 11, the next roll must be All other rolls lose. You get three numbers on this bet — you win if the next roll is 2, 3 or Winners are paid on hard hop bets and on easy hop bets.
Craps is the same game online and in live casinos, but some rules and procedures are a little different.
Here are a few point every player should know before playing. Two six-sided dice are used, and you are betting on the total of the numbers that land face up on both dice.
If one die lands on 2 and the other on 4, then the number on that roll is 6. If the numbers are 1 and 1, then the roll is 2.
You cannot bet on each die separately. There is no wager that one die will show No. All craps bets are on two-dice totals.
At online casinos, as in other games, you start by making a deposit, or if you already have funds on deposit, you may draw on them for money to play.
At live casinos, most players buy in at the table. Some already have chips from previous play and some who have credit accounts at the casino may have chips from having cashed a credit marker.
But most pay as they play. You do so by putting cash on the layout and telling the dealer you want to buy chips.
The dealer is not permitted to take cash directly out of you hand. You must put your cash on the table and the dealer then will take it and give you chips.
The common complement is four people: the boxman, the stickman and two dealers. The boxman is in charge of the table, watching to make sure players follow rules and that dealers make proper payoffs.
When you buy in by putting cash on the table, a dealer gives the cash to the boxman, who lays it flat, face down on the table, then watches as the dealer gives you chips.
When the transaction in complete, the boxman then uses a flat plastic paddle to push the cash into a drop box, which later will be taken by guards for transport to the count room.
The stickman holds a long hooked stick, which he uses to push dice around the table. He also handles the proposition bets at the center of the table.
Die meisten amerikanischen Casinos bieten Double odds an, d. Die Höhe des Einsatzes richtet sich hier nach dem möglichen Gewinn.
Bei Double odds darf man daher höchstens soviel setzen, dass der Gewinn gerade das doppelte des ursprünglichen Einsatzes beträgt.
Spielt man die Wetten auf Pass bzw. Die Wetten auf Come und Don't come entsprechen den Wetten auf Pass und Don't pass, der Unterschied liegt darin, dass die letzteren nur vor einem Come out roll des Shooters gesetzt werden können, die ersteren aber zu jedem beliebigen Zeitpunkt.
Wettet ein Spieler auf Come , so gewinnt er, wenn im nächsten Wurf eine 7 oder eine 11 fällt oder ein Come point , d.
Die Wette auf Don't come gewinnt, wenn im nächsten Wurf eine 2 oder eine 3 fällt oder ein Come point festgestellt wird und eine 7 fällt bevor der Come point erneut getroffen wird.
Fällt im nächsten Wurf eine 12 bzw. Analog zu den Odds bets auf Pass bzw. Don't pass werden auch Odds bets auf Come und Don't come angeboten.
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers". In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss.
After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six.
Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game.
Bank craps uses a special table layout and all bets must be made against the house. In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface.
Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.
In crapless craps, 2 and 12 have odds of and have a house edge of 7. New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas. In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps.
The table layout is also different, and is called a double-end-dealer table. This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.
Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll. The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.
Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.
Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.
Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll.
In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used. Each deck is shuffled separately, usually by machine.
Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes. The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.
Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6.
The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.
One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck.
The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.
On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over.
If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid for this proposition. And additional variation uses a single set of 6 cards, and regular dice.
The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.
Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps. The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps.
Players must bet against each other by covering or fading each other's bets for the game to be played. If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.
There are many variations of street craps. The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven.
Unlike more complex proposition bets offered by casinos, street craps has more simplified betting options. The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice.
Another player must choose to cover the shooter to create a stake for the game to continue. If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in poker.
The person covering the shooter will always bet against the shooter. For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.
Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome.
The prayer or invocation "Baby needs a new pair of shoes! Floating craps is an illegal operation of craps. The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.
The term may have originated in the s when Benny Binion later known for founding the downtown Las Vegas hotel Binions set up an illegal craps game utilizing tables created from portable crates for the Texas Centennial Exposition.
The Broadway musical Guys and Dolls features a major plot point revolving around a floating craps game. In the s and s The Sands Hotel in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term.
A Golden Arm is a craps player who rolls the dice for longer than one hour without losing. The site is not associated with nor is it endorsed by any professional or collegiate league, association or team.
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Oddshark logo linked to Home. Close Menu. Craps Facebook Twitter Reddit Craps is a game where players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice.
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However, winning come and don't come bets are always returned. Winnings odds bets on come bets will remain up if there is a new come bet to associate them with.
If the new come bet is less than the winning one, the amount of odds on the table will be the same multiple bet on the odds of the winning bet and the rest returned to the player.
Bets may be taken down by shift-clicking. Put bets and taking down don't pass and don't come bets, that are already on a number, are not allowed.
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